Commissioned Comic

The Ministry of Abnormality

Welcome to the Game!

A note before we start
I'd like you to all RP it as though you know each other beforehand, just to quicken the pace of the game. Also, please don't be TOO circumspect about plot hooks, though I have no problem with you pursuing your own agenda, don't let them take over the game too much (I'm look at you Luca).

The Stars of the Show
Luca Stefan - Alean'Saethal, Night Elven Druid
Pvt. Minsk - Durkhen, Tauren hunter
Kaeam "Finn-o-Tron" McGee - Dieter Bach, Forsaken
Ziadan - Dud, Troll Barbarian
SoundWav3 - Fizzle Blastcoat, Goblin Tinker
Raistlin - Osiro Stormhorn, Tauren Warrior
Kist - Stelmaria Lightbringer, High elven Mage
Omen - Liriar Sunstrider, High Elven Mage

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It's a mild summer evening in ratchet, the stars are shining and the smell of the sea breeze permeates the air. The sounds of music and of nightlife can be heard all through the port city, as it is currently the Midsummer Festival, and the citizens of Ratchet are celebrating raucously. One pub in particular, is louder than the others. The Pen and Wig is known throughout the city for it's fine food, fine ale and fine rooms, and it is there that you Adventurers are currently spending your evening.

Inside the tavern it is warm and well lit, though one corner stands in shadow, and it is at this corner your group sits. There are many other patrons, and the barkeep is busily taking orders. The establishment has lived up to it's reputation, and there are bards singing and performing, as well as other forms of "entertainment". There is a crowd at the eastern side of the tavern, and they all seem to be making a fuss about the notice on the wall. One particularly large Tauren raises his fist yells out to his friends. His booming voice can easily be heard in every corner of the common room. We shall head to Orgrimmar, and answer Thrall's summons! WE shall claim the first place!
His exclamation is greeted with much cheering and punching the air by the four hardy looking orcs and the single tauren female, that evidently, are his comrades.

A nearby drunken goblin looks over to your table shouts out at your group. "'Ey, yew lot look like a wervy bunch, maybe yew should answer the summons and put that arrogant *hic* tauren in 'is place! *hic*" He seems startled by his own shrill hiccups and seems to forget about you, and staggers off in search of somewhere to spew.

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The way I picture it, Dieter Bach is sitting in the shadowed corner, with the rest sitting around him. You guys can be imaginative, just remember you are all on first names with each other, and it's up to you to RP how much more everyone knows. You can be a band of mercenaries, or just a group of friends meeting up again after a few years. All that matters is that you will become a group of unlikely heroes ;D. Now, RP away!

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Stelmaria wandered in quietly after her meditations, and sat in a booth a bit away from the others. She ordered some breakfast.

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For Dieter

As you slip the ring on your finger and look at the note, the text - which was previously chaotically shimmering across the page in a liquid fashion - seemed to glow for a moment, and all the letters and characters organized themselves and solidified, seeming to become stable and fixed in your mind. The letter reads as follows: -


Your orders are to harry the horde forces, keep their attentions centered in Kalimdor, we cannot have them discovering our base of operations. Use the gold supplied with the courier to arm your gnolls and increase our agent's influence within horde cities. I recommend you slip them in under the cover of a supply raid.

Be advised not to pair the decoding device with this missive should you supply it to your gnolls, you have the enchantment for translation.

We await reports of your success.

- KT


Underneath the signature is what appears to be a blood - seal bearing a summoning circle overlaid with a horned skull.

You don't recognize the seal itself, but you know enough to realize that it isn't a horde or alliance signature.


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For Stelmaria

The Innkeeper walks up to you, and in a gruff voice mutters "Waddaya want? After last night's theatrics, there isnt alot on the menu, but it's cheap. 3 copper pieces for a hot meal and a drink"


In General:

Outside, the sun is shining brightly and a cool breeze wafts through the open air, ruffling people's hair and soothing their wounds from the night before. There are numerous people around, and alot of grieving faces can be seen through the inn windows. The sound of a merchant caravan preparing for it's journey can be heard, and a high pitched voice squeaking orders drifts in through the open window, and you can hear snatches of the conversation. "...Come on! Come on! I do not wish to spend any longer than is necessary in this town.... The Light knows, it might be attacked again tonight!... You there! Finish saddling that horse!...We must make haste to Orgrimmar!" The wheedling voice drones on in the background, continuing to bark orders, getting louder and louder until finally the doors to the inn burst open and in strides... a gnome. The diminutive creature strolls up to the innkeeper speaking to Stelmaria, and interrupts - rather rudely - and begins to inquire about travelling supplies for his caravan.

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Osiro overheard the merchant's mention of Ogrimmar. "I'm going to see if we can travel with them." He said, indicating the merchants and the gnome, in particular, and walked over to the gnome merchant. "Gnome, I and some others are going to Ogrimmar. I overheard that you are going there as well. We seek to travel with you" Osiro said in his usual matter-of-factly tone of voice. "It would most likely be a good idea for you. We broke the attack yesterday. I claimed the life of three of the gnolls. They were pathetic." He said, adopting a deeply imposing stance.

(For all intents and purposes, that last bit would be Intimidate. Y'know, to coerce him into accepting us. And imagine it, wee tiny gnome looking up at a rather cold and very tall, very strong tauren with a massive halberd.)

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-"Sure thing mon..." Dud said to osiro as he walked over to the caravan people... he scratched his head and looke up into the sky.... he hoped the good weather stayed...

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-"Oh? by who deadmon?" Dud asked Dietrich...

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For Osiro:

The gnome looks at you oddly for a moment, mouth hanging open slightly and an eyebrow raised, before taking a breath and shaking his head resuming his conversation with the innkeeper.

Osiro's cuddliness comes across with his pitiful roll of 7

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Alean approaches the gnome, after seeing Osiro fail. "Master gnome, would you kindly at least hear our proposition?" Alean asked as he placed his hand on the gnome's shoulder.

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"Diplomacy in all matters, please..." Durkhen mutters, more to himself than anyone in particular. "An organized effort by the gnolls of the Barrens is a bit troubling," he says more out loud. "I'd feel safer traveling either in a large group or with extreme stealth if there's such a threat out in the wilds."

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-"Party should travel on alone, party get to Ogrimmar faster. party strong, would make it in time, mon!...." Dud says with confidence "Travellers by feet and hooves make lots o' noise.." he then added....

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Still sitting, Iiriar announces 'I agree with my friend Dud here, now that you have my assistance of course.'

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"The kodo makes a lot of noise too, friends," Durkhen shared a fortune cookie piece of advice, "because it knows the other beasts to be wise enough to leave its wake. Of course, are we together as great and powerful as the proverb's bull kodo?" He decided not to answer that one himself.

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