
INTO THE HAUNTED FOREST
humbly presented by Pvt Minsk
starring
* Kaeam as
Magnus Olafson
* Lottel as
Falash
* Luca Stefan as
Rohn Wisk
* Monkey King as
Morgoon Maclain
* Teh Jake as
Aman Juriah
* Ziadan as
Rorihann Leafstride
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It is the 17th of Rova, early autumn, 4708 Absalom Reckoning. The Old Arthfell Road meanders before you. But then, it also meanders off behind you. It’s done this for several days now, and you’re starting to grow weary of it.
The travel northwards has been… tense, certainly, but it hasn’t been high adventure. They say that Darkmoon Vale has countless opportunities for adventurers not afraid to risk their lives, but here in the Arthfell it’s only been travel since you entered the woods. The only people you’ve seen on the road have been woodcutters returning to their families in their thatched hut with a little more firewood, most likely still not enough to last the winter, and worshippers of Desna on one of their holy pilgrimages. You have no idea where they’re heading, and most likely they don’t either. For Desnans, the travel is the important part and the destination a mere aside. Sometimes, you see a surprised deer grazing on the roadside after rounding a bend, and it skirts into the shadows of the Arthfell after recovering from the shock of seeing you.
Evening is slowly nearing but for the time being it’s still light, even with the tree leaves filtering the dying sunlight. Arthfell Forest has gathered a grim reputation which you haven’t been able to verify, as the Old Arthfell Road runs along the edge of the primeval woods. It’s uneven dirt, winding around copses of trees apparently from where the hills are lowest, occasionally bending a bit deeper into the woods. At this distance, and at daylight, Arthfell Forest is pleasant enough, nothing out of the ordinary for an Inner Sea forest. Evergreen trees tower on all sides, finches perch on tree branches and sing cheerfully, squirrels run up tree trunks into their homes, long grass blades sway on a cool breeze from the mountains…
But ever since the road joined the woods, there’s been an atmosphere of wariness around you. It could just be the paranoid and fearful nature of the woodcutters getting to you too, but there are times every day when the forest quiets and the shadows seem deeper in the trees. It feels like something in the forest, or perhaps the forest itself, is watching you to see what you are doing inside its boundaries. It’s even worse at night, when twigs snap in the woods, each closer than before, and the torchlight and shadows play tricks on your mind.
Today promises respite, though. After a few days of roughing in the woods, you should be arriving at Travelers’ Stop Inn today. At the crossroads of the Old Arthfell Road and the road to Oregent in the east, the inn is the only lodging on the road from the south of the Arthfell to distant Falcon’s Hollow. Those more accustomed to civilization will warmly welcome a meal and roof over bed, and those in tune with nature can appreciate a chance to restock any lacking supplies before continuing.
A trail appears on the left of the road, but by your estimations Travelers’ Stop Inn should still be an hour’s distance to the north. You correctly guess, instead, that this is a Wayshrine of Desna. There’s been a few of these country shrines to the goddess of travel before on the road, and this one seems no different. In the centre of the shrine is a small fire pit, flanked north and south by lean-tos meant for travellers to rest in. The west side displays a granite statue of the fairy-winged lady of luck. Into the pedestal is written the prayer of Desna:
“Blessed is the long road, the destination, the homeward path, and all who make the journey. Let each dream be a bright star in the night sky of your mind, and let it light your path in the day. Do not be troubled if your dream falters, for there are countless stars in the sky and countless dreams to experience—pick a new one and change your course.”
These Wayshrines are meant for the travellers of the world to stop for a moment and reflect on their travels while resting and regaining the strength to continue their journey. Certainly, you yourself feel like you could take a minute to catch your breath. Travelers’ Stop Inn is not so far anymore but still a ways from you, and it would be best to regain one’s spirits for the last stretch. As a resting place, at least a Wayshrine is safe from highwaymen. The local brigands, superstitious as they are, are usually followers of Desna themselves and wouldn’t dare commit harm on the holy ground of the goddess of luck and travel.
Live swallowtail butterflies, patron animals of Desna, appear to perch on the statue. This is the first time you’ve seen butterflies in the Arthfell. One could take this as a sign that the shrine is particularly blessed by Desna herself.
(
Okay, let’s do this! The preceding intro applies to everyone more or less, but YOU DO NOT ARRIVE SIMULTANEOUSLY. The shrine is empty at first, and the first to reply in character is the first to arrive at the shrine. You all arrive in the order which you post. Assume that enough time has passed for the person(s) before you to have settled at the shrine between you and his/their post(s). Feel free to redescribe what sort of character we're looking at! Once everyone’s met and shook hands, tried to carve their eyes out, the usual, I’ll move the plot gears along.)